NecGaming Weapon Stats




204 entries



Panic Attack
+600% clip size
+99% faster firing speed
+50% bullets per shot
90% faster reload time
Hold Fire to load up to three rockets
Release Fire to unleash the barrage

This weapon deploys 500% faster
Fires a wide, fixed shot pattern
-50% damage penalty
Successive shots become less accurate
14% weaker knockback
Lugermorph
C.A.P.P.E.R
Reserve Shooter
100% faster weapon switch
Crits whenever it would normally mini-crit
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 20% faster
-80% clip size
Frying Pan
Killing an enemy with a critical hit will dismember your victim. Painfully.
Saxxy
Imbued with an ancient power
Killing an enemy with a critical hit will dismember your victim. Painfully.
Conscientious Objector
Killing an enemy with a critical hit will dismember your victim. Painfully.
Freedom Staff
Killing an enemy with a critical hit will dismember your victim. Painfully.
Memory Maker
Killing an enemy with a critical hit will dismember your victim. Painfully.
Ham Shank
Killing an enemy with a critical hit will dismember your victim. Painfully.
Reduces chance of hunger by up to 1000%
Golden Frying Pan
Imbued with an ancient power
Killing an enemy with a critical hit will dismember your victim. Painfully.
Necro Smasher
Killing an enemy with a critical hit will dismember your victim. Painfully.
Crossing Guard
Killing an enemy with a critical hit will dismember your victim. Painfully.
Prinny Machete
Killing an enemy with a critical hit will dismember your victim. Painfully.
Bat Outta Hell
Killing an enemy with a critical hit will dismember your victim. Painfully.
Pain Train
When weapon is active:
Press RELOAD to launch yourself towards direction you are looking at, taking 50 damage and receiving 6 seconds of bleeding. Has 15 seconds cooldown
+2 capture rate on wearer
-100% less healing from Medic sources
-70% health from packs on wearer
This weapon deploys -100% slower
Half-Zatoichi
This Weapon has a large melee range and
deploys and holsters slower

+75% longer overheal time
First unshealthed hit restores 50% of max health
On Hit: Gain up to +55 health. Excessive healing goes into overheal. You can have up to 600 health combined with overheal
-38% damage penalty
No random critical hits
-80% health from healers on wearer
-80% health from packs on wearer
Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
-100% maximum overheal on wearer
Scattergun
+45% damage bonus
+30% clip size
+30% bullets per shot
30% more accurate
On Hit: Gain up to +3 health
50% faster reload time
On Hit: Gain a speed boost
5% slower move speed on wearer
Soda Popper
Hype grants multiple double jumps, 75% fire rate bonus, 133% clip size bonus and crit boost for 10 seconds
+45% damage bonus
+50% faster firing speed
+100% max primary ammo on wearer
50% faster reload time
On Hit: Builds Hype
40% more accurate
-34% clip size
Minicrits whenever it would normally crit
Force-A-Nature
+15% damage bonus
100% critical hit vs burning players
Knockback on the target and shooter
+300% bullets per shot
100% critical hit vs non-burning players
Fires a wide, fixed shot pattern
-10% damage penalty
-60% clip size
Per Shot: -2 ammo
Critical damage is affected by range
100% weaker knockback
Shortstop
When weapon is active:
+250 max health on wearer
On Hit: target is engulfed in flames
100% mini-crits vs burning players
+20% bonus healing from all sources
Leave a Calling Card on your victims
20% slower move speed on wearer
Minicrits whenever it would normally crit
Baby Face's Blaster
Bullets are replaced with rockets
100% critical hit vs burning players
+400% self damage force
+160% projectile speed
100% critical hit vs non-burning players
On Hit: Builds Boost
Run speed increased with Boost

+2200% damage bonus
-34% clip size
-10% slower firing speed
15% slower move speed on wearer
10% slower reload time
-10% explosion radius
+400% damage to self
Boost reduced on air jumps
Hype Decays Over Time
Minicrits whenever it would normally crit
Boost reduced when hit
55% weaker knockback
Back Scatter
+10% damage bonus
+75% faster firing speed
+180% max primary ammo on wearer
75% more accurate
Crits whenever it would normally mini-crit
Mini-crits targets when fired at their back from close range
233.33% clip size
No random critical hits
20% less accurate
700% slower reload time
Critical damage is affected by range
65% weaker knockback
Pistol
90% faster reload time
Bonk! Atomic Punch
Drink to gain 50% faster fire rate and 50% faster reload speed for 8 seconds.
+62% increase in recharge rate
Mad Milk
Extinguishing teammates reduces cooldown by -20%
Mutated Milk
Extinguishing teammates reduces cooldown by -20%
Crit-a-Cola
+62% increase in recharge rate
Winger
+15% damage bonus
+177% max secondary ammo on wearer
50% more accurate
+50% faster firing speed
+25% greater jump height when active
-10% damage penalty
112% clip size
Flying Guillotine
+90% increase in recharge rate
22% damage vs players
No random critical hits
100% weaker knockback
Bat
+10% damage bonus
+100% max primary ammo on wearer
+400% max secondary ammo on wearer
Applies 330 HU vertical velocity to enemies hit
Applies 300 HU horizontal velocity to enemies hit
-50% slower firing speed
+100% damage from melee sources while active
Batsaber
+10% damage bonus
+100% max primary ammo on wearer
+400% max secondary ammo on wearer
Applies 330 HU vertical velocity to enemies hit
Applies 300 HU horizontal velocity to enemies hit
-50% slower firing speed
+100% damage from melee sources while active
Sandman
Alt-Fire: Launches a ball that slows opponents
+200% max misc ammo on wearer
-75 max health on wearer
This weapon deploys -15% slower
Candy Cane
Attacking enemies makes them drop small healthkits
+60% faster firing speed
-50% damage penalty
Boston Basher
100% critical hit vs burning players
On Hit: Bleed for 50 seconds
100% critical hit vs non-burning players
Three-Rune Blade
100% critical hit vs burning players
On Hit: Bleed for 50 seconds
100% critical hit vs non-burning players
Sun-on-a-Stick
+400% damage bonus
100% critical hit vs burning players
Immune to the effects of afterburn
+90% fire damage resistance while deployed
100% damage bonus vs burning players
-50% slower firing speed
No random critical hits
-100% damage vs non-burning players
-90% damage vs buildings
Fan O'War
+50% faster firing speed
+10% faster move speed on wearer
30% faster weapon switch
+30% faster taunt speed on wearer
-95% damage penalty
Disables double jump
-20% max primary ammo on wearer
Atomizer
Grants Triple Jump while deployed.
Melee attacks mini-crit while airborne.

-95% damage vs players
This weapon deploys -500% slower
Maximum health is drained while item is active
Wrap Assassin
100% critical hit vs burning players
+1000% explosion radius
+900% max misc ammo on wearer
Alt-Fire: Launches a festive ornament that shatters causing bleed
+25% increase in recharge rate
100% critical hit vs non-burning players
-100% damage penalty
200% damage vs players
Holy Mackerel
When weapon is active:
Attacks cause enemy to spin
Blocks healing while in use
Unarmed Combat
When weapon is active:
Attacks cause enemy to spin
Blocks healing while in use
Rocket Launcher
+50% damage bonus
+20% faster firing speed
+900% max primary ammo on wearer
10% faster reload time
-50% blast damage from rocket jumps
Direct Hit
+160% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
+200% damage bonus
Crits whenever it would normally mini-crit
-99% explosion radius
Black Box
On Hit: Gain up to +150 health
-100% damage to self
Leave a Calling Card on your victims
On Hit: Gain up to +9999 health per attack
-90% damage penalty
-75% clip size
-200% slower firing speed
-100% self damage force
-90% max primary ammo on wearer
100% slower reload time
Rocket Jumper
No self inflicted blast damage taken
-100% damage penalty
-50% clip size
No random critical hits
+30% damage from melee sources while active
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-60% bonus healing from all sources
Liberty Launcher
+70% damage bonus
+25% clip size
+45% faster firing speed
+700% max primary ammo on wearer
35% faster reload time
+50% explosion radius
+30% projectile speed
-25% blast damage from rocket jumps
-25% damage penalty
-50% self damage force
Critical damage is affected by range
50% weaker knockback
Cow Mangler 5000
+50% damage bonus
+20% faster firing speed
+900% max primary ammo on wearer
10% faster reload time
-50% blast damage from rocket jumps
Original
+400% damage bonus
+900% max primary ammo on wearer
-50% blast damage from rocket jumps
+200% explosion radius
-75% clip size
600% slower reload time
-70% projectile speed
Beggar's Bazooka
+50% damage bonus
+650% clip size
+400% max primary ammo on wearer
70% faster reload time
+150% projectile speed
Hold Fire to load up to three rockets
Release Fire to unleash the barrage

-50% self damage force
-50% explosion radius
+20% damage to self
+10 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active
Minicrits whenever it would normally crit
50% weaker knockback
Air Strike
After dealing 1000 damage, you can summon an airstrike at the spot you are looking at by pressing M3. After a 3s delay it launches an array of bombs, first one dealing 700 damage and 10 additional ones dealing 100 damage
+900% max primary ammo on wearer
50% faster reload time
-15% blast damage from rocket jumps
-35% damage to self
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill
-10% explosion radius
Minicrits whenever it would normally crit
-50% self damage force
50% weaker knockback
Shotgun
+100% damage bonus
+25% clip size
+25% faster firing speed
+900% max primary ammo on wearer
25% faster reload time
10% more accurate
On Hit: target is engulfed in flames
100% mini-crits vs burning players
25% weaker knockback
Buff Banner
Banner effect provides user and nearby allies with critboost. Banner owner takes minicrit damage while banner effect is active
+150% buff duration
+10% faster move speed on wearer
Gunboats
-85% blast damage from rocket jumps
-30% health from packs on wearer
Battalion's Backup
Banner effect provides user and nearby allies with 68.5% damage resistance
+50% buff duration
+40 max health on wearer
55% slower banner fill
B.A.S.E. Jumper
-50% blast damage from rocket jumps
Concheror
Banner effect provides user and nearby allies with constant healing, excessive healing going into overheal up to double their max health
+100% buff duration
+20 health regenerated per second on wearer
80% slower banner fill
Righteous Bison
When weapon is active:
+110% damage bonus
+80% faster firing speed
+400% afterburn damage bonus
+90% max secondary ammo on wearer
40% faster reload time
+20% faster move speed on wearer
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
+150% clip size
Deals only 20% damage to buildings
50% less healing from Medic sources
Critical damage is affected by range
Mantreads
-100% reduction in push force taken from damage
Deals 3x falling damage to the player you land on
-75% reduction in airblast vulnerability
300% increased air control when blast jumping
Shovel
Applies -10000 HU vertical velocity to enemies hit
Equalizer
When weapon is active:
+50% damage bonus
+10% faster move speed on wearer
Damage increases as the user becomes injured
+50% damage from melee sources while active
-50% ÜberCharge rate for the medic healing you
This effect does not work in the respawn room

-100% less healing from Medic sources
Escape Plan
When weapon is active:
+50% damage bonus
+10% faster move speed on wearer
Move speed increases as the user becomes injured
+50% damage from melee sources while active
-50% ÜberCharge rate for the medic healing you
This effect does not work in the respawn room

-100% less healing from Medic sources
Market Gardener
100% increased melee attack range
Deals crits while the wielder is rocket jumping
-200% slower firing speed
No random critical hits
This weapon holsters 70% slower
Disciplinary Action
When weapon is active:
+50% faster firing speed
+20% faster move speed on wearer
This weapon holsters -200% faster
On Hit Teammate: Boosts both players' speed for several seconds
-50% reduction in push force taken from damage
55% increased melee bounds
900% increased melee attack range
On Hit: Gain a speed boost
On Hit: One target is tagged, making them visible through walls for 5 seconds
-85% damage penalty
Flame Thrower
+100% damage bonus
On Hit: Gain up to +2 health
+50% more flame spread area
+75% more flame distance
-35% damage from melee sources while active
While a medic is healing you,
this weapon's damage is increased by 25%

+200% airblast cost
Nostromo Napalmer
+100% damage bonus
On Hit: Gain up to +2 health
+50% more flame spread area
+75% more flame distance
-35% damage from melee sources while active
While a medic is healing you,
this weapon's damage is increased by 25%

+200% airblast cost
Rainblower
+100% damage bonus
On Hit: Gain up to +2 health
+50% more flame spread area
+75% more flame distance
-35% damage from melee sources while active
On Equip: Visit Pyroland
While a medic is healing you,
this weapon's damage is increased by 25%

+200% airblast cost
Only visible in Pyroland
Backburner
+75% damage bonus
+50% more flame spread area
-35% damage from melee sources while active
+75% more flame distance
-80% afterburn damage penalty
-95% afterburn duration
+150% airblast cost
Degreaser
+50% damage bonus
On Hit: Gain up to +1 health
+50% more flame spread area
+75% more flame distance
-35% damage from melee sources while active
+400% airblast cost
Phlogistinator
+10% damage bonus
Build 'Mmmph' by dealing damage.
Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds.
Invulnerable while 'Mmmph' taunting.

-25% damage from melee sources while active
No random critical hits
No airblast
Dragon's Fury
On Hit: Gain up to +25 health
-25% damage from melee sources while active
+10% damage bonus
-30% afterburn duration
50% weaker knockback
Shotgun
+100% damage bonus
+25% clip size
+25% faster firing speed
+900% max primary ammo on wearer
25% faster reload time
10% more accurate
On Hit: target is engulfed in flames
100% mini-crits vs burning players
25% weaker knockback
Flare Gun
+100% damage bonus
+220% self damage force
100% critical hit vs burning players
+33% damage to self
Detonator
+900% self damage force
100% mini-crits vs burning players
-25% damage penalty
+100% damage to self
Manmelter
+73.3% damage bonus
+80% faster firing speed
100% critical hit vs burning players
+100% projectile speed
Does not require ammo
Projectile cannot be deflected
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
100% critical hit vs non-burning players
Extinguishing teammates restores 20 health
No random critical hits
Minicrits whenever it would normally crit
50% weaker knockback
Scorch Shot
+200% afterburn damage bonus
+50% afterburn duration
+150% explosion radius
100% mini-crits vs burning players
Flare knocks back target on hit
and explodes when it hits the ground.
Increased knock back on burning players

-35% damage penalty
-450% self damage force
Thermal Thruster
Can be used 4 times before user has to touch the ground
30% damage from ranged sources while active
+1000% damage bonus
+30% damage from melee sources while active
Gas Passer
Ignited enemies explode
50% faster recharge rate
-50% damage penalty
Fire Axe
On Hit: Bleed for 10 seconds
Lollichop
On Hit: Bleed for 10 seconds
On Equip: Visit Pyroland
Only visible in Pyroland
Axtinguisher
+300% damage bonus
30% increased melee attack range
15% increased melee bounds
-100% slower firing speed
-100% damage vs non-burning players
Postal Pummeler
+300% damage bonus
30% increased melee attack range
15% increased melee bounds
-100% slower firing speed
-100% damage vs non-burning players
Homewrecker
When weapon is active:
+1000% damage vs buildings
Damage removes Sappers
+100% sentry damage resistance on wearer
-100% damage vs players
Maul
When weapon is active:
+1000% damage vs buildings
Damage removes Sappers
+100% sentry damage resistance on wearer
-100% damage vs players
Powerjack
+20% faster move speed on wearer
Leave a Calling Card on your victims
+25 health restored on kill
100% bullet damage vulnerability on wearer
+40% damage from melee sources while active
Back Scratcher
+500% health from packs on wearer
15% increased melee bounds
+250% damage bonus
30% increased melee attack range
-750% health from healers on wearer
Sharpened Volcano Fragment
After landing 5 hits on your enemies, press M2 to cast a special ability that deals 350 damage to all enemies in 200 HU radius around you. Restore 100 health per boss hit and 30 health per minion hit. Excessive healing goes into overheal.
Removes primary on equip

Each hit applies 8 burn ticks to the enemy. Burn ticks deal 25 damage every 0.5 second. You can have up to 40 ticks on a single enemy
On Hit: Gain up to +40 health
+50 max health on wearer
25% increased melee bounds
50% increased melee attack range
-80% health from healers on wearer
-80% health from packs on wearer
-100% maximum overheal on wearer
-40% damage vulnerability on wearer
-59% damage penalty
Third Degree
All players connected via Medigun beams are hit
No random critical hits
No compression blast
-20% maximum overheal on wearer
-20% health from healers on wearer
Neon Annihilator
Damage removes Sappers
On Hit: Slow target movement by 40% for 2s
100% critical hit vs wet players
No random critical hits
-25% damage vs non-burning players
-20% damage vs players
Hot Hand
When weapon is active:
+75% faster firing speed
On Hit: Gain a speed boost
Grenade Launcher
+95% faster firing speed
+212.5% max primary ammo on wearer
Hold Fire to load up to three rockets
Release Fire to unleash the barrage

165% clip size
-70% slower reload time
+10 degrees random projectile deviation
Overloading the chamber will cause a misfire
No ammo from dispensers when active
30% weaker knockback
Loch-n-Load
+116.6% damage bonus
+200% projectile range
+800% damage vs buildings
-50% clip size
-10% projectile speed
-25% explosion radius
Launched bombs shatter on surfaces
Ali Baba's Wee Booties
+100 max health on wearer
+1000% increase in turning control while charging
+10% faster move speed on wearer (shield required)
+20% faster move speed on wearer
Melee kills refill 25% of your charge meter
30% max overheal
Bootlegger
+100 max health on wearer
+1000% increase in turning control while charging
+10% faster move speed on wearer (shield required)
+20% faster move speed on wearer
Melee kills refill 25% of your charge meter
30% max overheal
Loose Cannon
Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key
+150% damage bonus
+25% explosion radius
+200% projectile speed
Cannonballs push players back on impact
Cannonballs do not explode on impact
50% weaker knockback
Iron Bomber
+70% faster firing speed
+100% max primary ammo on wearer
Grenades have very little bounce and roll
-30% fuse time on grenades
+100% projectile range
-50% explosion radius
70% weaker knockback
Stickybomb Launcher
+50% damage bonus
+10% faster firing speed
+900% max secondary ammo on wearer
+4 max pipebombs out
10% faster reload time
Max charge time decreased by 30%
50% weaker knockback
Scottish Resistance
+25% clip size
+95% faster firing speed
+500% max secondary ammo on wearer
+60 max pipebombs out
15% faster reload time
Detonates stickybombs near the crosshair and directly under your feet
Able to destroy enemy stickybombs
Max charge time decreased by 99%
-50% damage penalty
6 sec slower bomb arm time
Chargin' Targe
Reduces user's gravity by 70% while charging
+50% explosive damage resistance on wearer
+50% fire damage resistance on wearer
Sticky Jumper
No self inflicted blast damage taken
-100% damage penalty
-75% clip size
No random critical hits
-40% self damage force
-7 max pipebombs out
+100% damage from melee sources while active
Wearer cannot carry the intelligence briefcase or PASS Time JACK
-60% bonus healing from all sources
Splendid Screen
+30% fire damage resistance on wearer
+30% explosive damage resistance on wearer
+1750% increase in charge impact damage
-30% increase in charge recharge rate
Tide Turner
+40% fire damage resistance on wearer
+40% explosive damage resistance on wearer
2 sec increase in charge duration
Full turning control while charging
Melee kills refill 75% of your charge meter
Taking damage while shield charging reduces remaining charging time
-40% increase in charge recharge rate
-90% decrease in charge impact damage
Quickiebomb Launcher
+10% damage bonus
+100% faster firing speed
100% critical hit vs burning players
+100% max secondary ammo on wearer
10% faster reload time
+30% projectile speed
Able to destroy enemy stickybombs
-0.2 sec faster bomb arm time
-20% damage to self
100% critical hit vs non-burning players
Max charge time decreased by 100%
-15% damage penalty
-75% clip size
-70% self damage force
-70% max primary ammo on wearer
-25% explosion radius
+1 degrees random projectile deviation
Minicrits whenever it would normally crit
100% weaker knockback
Bottle
+100% max primary ammo on wearer
+100% max secondary ammo on wearer
Scottish Handshake
100% increased melee attack range
Deals crits while the wielder is rocket jumping
-200% slower firing speed
-60 max health on wearer
-100% maximum overheal on wearer
Eyelander
You can spend 5 heads to enhance your next hit. It will deal 305 damage to enemy and apply bleed effect to them and other nearby enemies. You wont be able to attack for 3 seconds after landing this hit
This Weapon has a large melee range and
deploys and holsters slower

30% increased melee attack range
-30% max primary ammo on wearer
-50 max health on wearer
No random critical hits
Horseless Headless Horsemann's Headtaker
You can spend 5 heads to enhance your next hit. It will deal 305 damage to enemy and apply bleed effect to them and other nearby enemies. You wont be able to attack for 3 seconds after landing this hit
This Weapon has a large melee range and
deploys and holsters slower

30% increased melee attack range
-30% max primary ammo on wearer
-50 max health on wearer
No random critical hits
Scotsman's Skullcutter
After landing 1 hit(s) on enemy, gain a defensive stack. Each stack gives 20% damage resistance. You can have up to 4 stacks. After taking more than 50 damage on single hit, reduce it by damage resistance and remove 2 defensive stack(s)
This Weapon has a large melee range and
deploys and holsters slower

+80% damage bonus
-60% slower firing speed
Ullapool Caber
+50% explosive damage resistance on wearer
-25% damage from ranged sources while active
-100% damage to self
30% increased melee attack range
Wearer never takes falling damage
-400% slower firing speed
No random critical hits
140% damage vs players
This weapon deploys -100% slower
65% weaker knockback
Claidheamh Mòr
This Weapon has a large melee range and
deploys and holsters slower

When weapon is active:
5 sec increase in charge duration
Melee kills refill 100% of your charge meter
No random critical hits
Persian Persuader
After hitting enemies 4 times, press RELOAD to regenerate a missing shield
This Weapon has a large melee range and
deploys and holsters slower

Melee hits refill 50% of your charge meter
-30% max primary ammo on wearer
-80% max secondary ammo on wearer
No random critical hits
Minigun
+35% bullets per shot
+75% faster move speed while deployed
10% weaker knockback
Iron Curtain
+35% bullets per shot
+75% faster move speed while deployed
10% weaker knockback
Natascha
Bullets are replaced with rockets
+40% faster move speed while deployed
+50% projectile speed
-100% damage to self
-20% damage resistance when below 50% health and spun up
+350% damage bonus
-20% slower firing speed
30% slower spin up time
Minicrits whenever it would normally crit
+2 degrees random projectile deviation
30% weaker knockback
Brass Beast
+200% damage bonus
-20% damage resistance when below 50% health and spun up
-99% slower move speed while deployed
500% slower spin up time
+35% damage from melee sources while active
Tomislav
+10% faster firing speed
+40% faster move speed while deployed
20% faster spin up time
40% more accurate
Silent Killer: No barrel spin sound
Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback.
Minicrits whenever it would normally crit
80% weaker knockback
Huo-Long Heater
+400% afterburn damage bonus
+55% faster move speed while deployed
Creates a ring of flames while spun up
25% damage bonus vs burning players
-10% damage penalty
Consumes an additional 6 ammo per second while spun up
Shotgun
+100% damage bonus
+25% clip size
+25% faster firing speed
+900% max primary ammo on wearer
25% faster reload time
10% more accurate
On Hit: target is engulfed in flames
100% mini-crits vs burning players
25% weaker knockback
Sandvich
+200 max health on wearer
+900% max misc ammo on wearer
-100% max primary ammo on wearer
-100% maximum overheal on wearer
Robo-Sandvich
+200 max health on wearer
+900% max misc ammo on wearer
-100% max primary ammo on wearer
-100% maximum overheal on wearer
Dalokohs Bar
After dealing 1800 damage, this can be eaten to restore 225 health per second for 4 seconds. Excessive healing goes into overheal up to 800 combined health
+5 health regenerated per second on wearer
+35% faster move speed on wearer
+900% max misc ammo on wearer
Adds +50 max health for 30 seconds
-100% maximum overheal on wearer
Fishcake
After dealing 1800 damage, this can be eaten to restore 225 health per second for 4 seconds. Excessive healing goes into overheal up to 800 combined health
+5 health regenerated per second on wearer
+35% faster move speed on wearer
+900% max misc ammo on wearer
Adds +50 max health for 30 seconds
-100% maximum overheal on wearer
Buffalo Steak Sandvich
+35% faster move speed on wearer
+300% faster taunt speed on wearer
-30% damage vulnerability while active
Family Business
+2900% clip size
+100% faster firing speed
+181.25% max secondary ammo on wearer
80% faster reload time
-100% more accurate
+10% faster move speed on wearer
-45% damage penalty
-100% max primary ammo on wearer
Minicrits whenever it would normally crit
50% weaker knockback
Second Banana
+150 max health on wearer
+300% faster taunt speed on wearer
+50% increase in charge recharge rate
-70% health from healers on wearer
-70% health from packs on wearer
-100% maximum overheal on wearer
-20% healing effect
Fists
+30% damage bonus
Applies 400 HU vertical velocity to enemies hit
Applies 600 HU horizontal velocity to enemies hit
Apoco-Fists
+30% damage bonus
Applies 400 HU vertical velocity to enemies hit
Applies 600 HU horizontal velocity to enemies hit
Killing an enemy with a critical hit will dismember your victim. Painfully.
Killing Gloves of Boxing
When weapon is active:
On Hit: Gain up to +50 health
+300% faster move speed on wearer
Adds +50 max health for 30 seconds
-30% damage from ranged sources while active
-30% damage from melee sources while active
-100% damage penalty
100% slower firing speed
-80% health from healers on wearer
-50% health from packs on wearer
100% longer weapon switch
-70 health drained per second on wearer
-40% ÜberCharge rate for the medic healing you
This effect does not work in the respawn room

-100% maximum overheal on wearer
Gloves of Running Urgently
When weapon is active:
+200% faster move speed on wearer
-100% damage penalty
-80% health from healers on wearer
-7 health drained per second on wearer
-80% health from packs on wearer
This weapon holsters 200% slower
Bread Bite
When weapon is active:
+200% faster move speed on wearer
-100% damage penalty
-80% health from healers on wearer
-7 health drained per second on wearer
-80% health from packs on wearer
This weapon holsters 200% slower
Warrior's Spirit
+50 max health on wearer
+15% faster move speed on wearer
On Hit: Gain up to +65 health
-30% damage from ranged sources while active
-100% reduction in push force taken from damage
30% increased melee bounds
30% increased melee attack range
On Hit: Gain a speed boost
-100% health from healers on wearer
-100% max primary ammo on wearer
-100% max secondary ammo on wearer
-100% health from packs on wearer
-100% maximum overheal on wearer
Fists of Steel
-100% damage from ranged sources while active
+1000% damage from melee sources while active
This weapon holsters 1000% slower
-100% maximum overheal on wearer
-100% health from healers on wearer
Eviction Notice
On Hit: Gain a speed boost
+75% faster firing speed
-75% damage penalty
Holiday Punch
Landing hits grants presents. You can have up to 10 presents. You can exchange 3 presents for a explosive naughty gift by pressing RELOAD. It will be thrown in front of you, dealing 400 damage on landing. Alternatively, you can exchange 5 presents for a nice gift by pressing M3. It will be thrown in front of you and picking it up will grant the user 7.0 seconds of concheror buff. It can only be picked by allies
+50% faster firing speed
99% faster weapon switch
+40% faster move speed on wearer
130% increased melee attack range
-18% damage penalty
-20% health from healers on wearer
-100% max primary ammo on wearer
-20% health from packs on wearer
Shotgun
+100% damage bonus
+25% clip size
+25% faster firing speed
+900% max primary ammo on wearer
25% faster reload time
10% more accurate
On Hit: target is engulfed in flames
100% mini-crits vs burning players
25% weaker knockback
Frontier Justice
+300% clip size
+250% max primary ammo on wearer
Weapon will gain crits when wearer's sentrygun is aiming a target
Gain 2 revenge crits for each sentry kill and
1 for each sentry assist when your sentry is destroyed

-75% clip size
No random critical hits
39% weaker knockback
Widowmaker
+30% damage bonus
On Hit: damage dealt is returned as ammo
No reload necessary
20% increased damage to your sentry's target
No random critical hits
Cannot be crit boosted
Per Shot: -8 ammo
Uses metal for ammo
Minicrits whenever it would normally crit
30% weaker knockback
Pomson 6000
+30% damage bonus
+80% faster firing speed
100% critical hit vs burning players
45% faster reload time
Does not require ammo
Projectile penetrates enemy targets
Projectile cannot be deflected
+200% clip size
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak
100% critical hit vs non-burning players
Deals only 20% damage to buildings
Rescue Ranger
Alt-Fire: Use 13 metal to pick up your targeted building from long range
Fires a special bolt that can repair friendly buildings
-34% clip size
-25% max primary ammo on wearer
Self mark for death when hauling buildings
4-to-1 health-to-metal ratio when repairing buildings
Pistol
+25% max metal on wearer
90% faster reload time
Wrangler
When weapon is active:
+100% max metal on wearer
+25 metal regenerated every 5 seconds on wearer
This weapon holsters -200% faster
+10% Sentry Gun damage bonus
+10% sentry firing speed
25% slower move speed on wearer
+50% damage from melee sources while active
Short Circuit
100% critical hit vs burning players
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
No reload necessary
100% critical hit vs non-burning players
-100% slower firing speed
No random critical hits
50% longer weapon switch
Uses metal for ammo
This weapon holsters 50% slower
Minicrits whenever it would normally crit
Wrench
+20% faster firing speed
Gunslinger
+250 max health on wearer
Third successful punch in a row always crits
Sentry build speed increased by 150%
No random critical hits
-30% health from packs on wearer
Replaces the Sentry with a Mini-Sentry
-80% maximum overheal on wearer
Southern Hospitality
You can place your buildings on top of other allied buildings
100% critical hit vs burning players
On Hit: Bleed for 50 seconds
+100% sentry range
+350% Sentry Gun damage bonus
100% critical hit vs non-burning players
No random critical hits
200% fire damage vulnerability on wearer
-50% max building health
-550% sentry firing speed
Jag
+75% faster firing speed
Construction hit speed boost increased by 300%
-100% damage penalty
100% slower repair rate
-100% damage penalty vs buildings
Eureka Effect
Eureka Effect special teleport grants 3.0 seconds of uber and 10.0 seconds of Haste rune after teleportation. Has 30.0 seconds cooldown
+200% faster taunt speed on wearer
Press your reload key to choose to teleport to spawn or your exit teleporter
-100% metal cost when constructing or upgrading teleporters
-50% max building health
-10% Sentry Gun damage bonus
50% less metal from pickups and dispensers
Construction PDA
+216% max building health
+900% dispenser range
Syringe Gun
Allows to needlejump
(fire under yourself to fly)

+300% clip size
+90% faster firing speed
On Hit: 1% ÜberCharge added
+900% max primary ammo on wearer
70% slower reload time
Minicrits whenever it would normally crit
Blutsauger
Applies a stackable poison effect to enemies hit. Each hit applies 3 seconds of poison, dealing 25 damage per half a second. Max duration of poison is 25 seconds
On Hit: Gain up to +3 health
On Hit: 5% ÜberCharge added
-30% maximum overheal on wearer
-2 health regenerated per second on wearer
Crusader's Crossbow
+20% damage bonus
On Hit: 10% ÜberCharge added
This weapon holsters 50% faster
Killing an enemy with a critical hit will dismember your victim. Painfully.
50% faster reload time
This weapon deploys 50% faster
No headshots
-75% max primary ammo on wearer
Overdose
When weapon is active:
Allows to needlejump
(fire under yourself to fly)

On Hit: 5% ÜberCharge added
-50% clip size
Medi Gun
+75% ÜberCharge rate
This weapon holsters 25% faster
Über duration increased 2 seconds
+50% max overheal
This weapon deploys 25% faster
-900% longer overheal time
Kritzkrieg
+150% ÜberCharge rate
+50% max overheal
This weapon holsters 25% faster
This weapon deploys 25% faster
Quick-Fix
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+100% ÜberCharge rate
+85 max health on wearer
-100% heal rate
50% max overheal
-100% maximum overheal on wearer
Vaccinator
On fire resistance both target and healer are provided with 10% speed increase on healing and 45% speed bonus on übercharge for 3.0 seconds. On bullet resistance both target and healer receive 35% damage bonus and on übercharge they get 150% damage bonus. On blast resistance both target and healer receive 15% damage resistance and on übercharge they get 40% damage resistance. The healer receives 20.0 health points every time übercharge is deployed.
+75% ÜberCharge rate
+50% max overheal
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

This weapon holsters 25% faster
This weapon deploys 25% faster
Bonesaw
On Hit: 2% ÜberCharge added
100% critical hit vs burning players
On Hit: Bleed for 20 seconds
100% critical hit vs non-burning players
Ubersaw
On Hit: 75% ÜberCharge added
This weapon deploys -25% faster
100% damage from ranged sources while active
-200% slower firing speed
Blocks healing while in use
Vita-Saw
On Hit: 10% ÜberCharge added
On Hit: Gain up to +50 health
250% increased melee attack range
Killing an enemy with a critical hit will dismember your victim. Painfully.
On Hit: One target is tagged, making them visible through walls for 5 seconds
Amputator
+30 health regenerated per second on wearer
Alt-Fire: Applies a healing effect to all nearby teammates
+40 max health on wearer
-20% damage penalty
-25% maximum overheal on wearer
Solemn Vow
Landing a hit on enemy grants you ice-rocket that you can fire by pressing M2. You can have up to 15 ice-rockets. Ice-rockets deal up to 75 damage
Landing 2 hits on enemies grants you dash that you can activate by pressing RELOAD. You can have up to 7 dashes. Dashes deal 200 damage to enemies hit on the way in 250 HU radius
-50% reduction in push force taken from damage
25% increased melee bounds
50% increased melee attack range
Allows you to see enemy health
Wearer never takes falling damage
+2.5% damage bonus
+25% greater jump height when active
On Hit: Gain up to +40 health. Excessive healing goes into overheal. You can have up to 600 health combined with overheal
25% slower firing speed
-60% self damage force
100% fire damage vulnerability on wearer
-100% health from healers on wearer
-100% health from packs on wearer
Blocks healing while in use
-50% less healing from Medic sources
Sniper Rifle
+299.9% damage bonus
+10% faster firing speed
+25% charge rate
+900% max primary ammo on wearer
+10% faster reload time
Fires tracer rounds
Minicrits whenever it would normally crit
50% weaker knockback
Huntsman
+900% max primary ammo on wearer
166% damage vs players
Fortified Compound
+900% max primary ammo on wearer
+150% projectile speed
+83% faster reload time
-16.7% damage vs players
100% weaker knockback
Sydney Sleeper
+200% damage bonus
+1000% explosion radius
On Scoped Hit: Apply Jarate for 2 to 80 seconds based on charge level.
Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.

+250% charge rate
No random critical hits
No headshots
Minicrits whenever it would normally crit
Bazaar Bargain
+230% damage bonus
+10% faster firing speed
+275% faster move speed while deployed
20% faster weapon switch
On Full Charge: +-50% damage per shot
+10% faster reload time
No headshots
On Scoped Miss: Rifle charge rate decreased by 100%
Base charge rate decreased by 50%
No ammo from dispensers when active
Minicrits whenever it would normally crit
Machina
+299.9% damage bonus
On Full Charge: +150% damage per shot
On Full Charge: Projectiles penetrate players
67% slower power charge
Cannot fire unless zoomed
Fires tracer rounds
-75% slower move speed when aiming
Minicrits whenever it would normally crit
Shooting Star
+299.9% damage bonus
On Full Charge: +150% damage per shot
On Full Charge: Projectiles penetrate players
67% slower power charge
Cannot fire unless zoomed
Fires tracer rounds
-75% slower move speed when aiming
Minicrits whenever it would normally crit
Hitman's Heatmaker
+80% damage bonus
+75% faster firing speed
+400% max primary ammo on wearer
75% faster reload time
Gain Focus on kills and assists
Headshots deal an extra +35% damage
Can reload while zoomed
Blocks healing while in use
Minicrits whenever it would normally crit
100% weaker knockback
Classic
+500% damage bonus
900% faster power charge
On Hit Teammate: Boost their fire rate and reload speed by 60% for 5.0 seconds
Charge and fire shots independent of zoom
150% slower reload time
Fires tracer rounds
No headshots when not fully charged
-100% damage on body shot
Minicrits whenever it would normally crit
SMG
+10% damage bonus
+10% clip size
+30% faster firing speed
+100% max secondary ammo on wearer
10% faster reload time
10% more accurate
Razorback
Blocks a single backstab attempt
Jarate
+900% max misc ammo on wearer
Extinguishing teammates reduces cooldown by -20%
Self-Aware Beauty Mark
+900% max misc ammo on wearer
Extinguishing teammates reduces cooldown by -20%
Darwin's Danger Shield
+250 max health on wearer
Wearer cannot ignite
+50% fire damage resistance on wearer
Immune to the effects of afterburn
Leave a Calling Card on your victims
-40% health from healers on wearer
-40% health from packs on wearer
-81% maximum overheal on wearer
Cozy Camper
+40 health regenerated per second on wearer
No flinching when aiming and fully charged
Knockback reduced by 99% when aiming
Cleaner's Carbine
Activating charge meter makes you fire a rocket that deals 375 crit damage. After that, you can't gain charge meter for 7 seconds. Removes primary on equip
+250% clip size
+55% faster firing speed
100% critical hit vs burning players
+125 max health on wearer
Crits on headshot
+300% max secondary ammo on wearer
+50% explosion radius
50% more accurate
+10% faster move speed on wearer
Headshots deal an extra +100% damage
100% critical hit vs non-burning players
Secondary fire when charged grants mini-crits for 8 seconds
Dealing damage fills charge meter
No random critical hits
-50% health from healers on wearer
100% slower reload time
-50% health from packs on wearer
-100% maximum overheal on wearer
100% weaker knockback
Kukri
Wearer never takes falling damage
Tribalman's Shiv
100% critical hit vs burning players
100% critical hit vs non-burning players
On Hit: Bleed for 60 seconds
-95% damage penalty
Bushwacka
When weapon is active:
+35% damage bonus
Crits whenever it would normally mini-crit
+35% self damage force
No random critical hits
200% damage vulnerability on wearer
Shahanshah
When weapon is active:
207.6% increase in damage when health <0% of max
5% slower move speed on wearer
-100% health from healers on wearer
-100% decrease in damage when health >50% of max
Revolver
+900% clip size
+40% faster firing speed
+900% max secondary ammo on wearer
30% weaker knockback
Big Kill
+900% clip size
+40% faster firing speed
+900% max secondary ammo on wearer
30% weaker knockback
Ambassador
+100% damage bonus
Crits on headshot
100% more accurate
-100% splash damage fall off
Crits whenever it would normally mini-crit
Headshots deal an extra +150% damage
-15% damage penalty
-100% slower firing speed
No random critical hits
70% weaker knockback
L'Etranger
+99% cloak duration
40% faster decloak
+100% cloak on hit
-99% damage penalty
Enforcer
+80% faster firing speed
+100% max secondary ammo on wearer
+200% damage bonus while disguised
Hold Fire to load up to three rockets
Release Fire to unleash the barrage

Attacks pierce damage resistance effects and bonuses
-20% damage penalty
-20% slower firing speed
No random critical hits
-100% less accurate
-80% slower reload time
Overloading the chamber will cause a misfire
70% weaker knockback
Diamondback
Bullets are replaced with rockets
+17% self damage force
-25% damage to self
+112.5% damage bonus
Gives one guaranteed critical hit for each
building destroyed with your sapper attached
or backstab kill

-40% clip size
-150% slower firing speed
No random critical hits
30% slower reload time
70% weaker knockback
Sapper
Ap-Sap
Snack Attack
Red-Tape Recorder
-100% sapper damage penalty
Knife
-100% maximum overheal on wearer
Sharp Dresser
-100% maximum overheal on wearer
Black Rose
-100% maximum overheal on wearer
Your Eternal Reward
Backstabs restore 100 health
+90% faster firing speed
On Hit: Gain up to +5 health
+125 max health on wearer
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
-50% health from packs on wearer
-100% maximum overheal on wearer
-80% damage penalty
Wanga Prick
Backstabs restore 100 health
+90% faster firing speed
On Hit: Gain up to +5 health
+125 max health on wearer
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
-50% health from packs on wearer
-100% maximum overheal on wearer
-80% damage penalty
Conniver's Kunai
Backstabs restore 200 health
On Backstab: Absorbs the health from your victim
-55 max health on wearer
-25% faster melee attack speed
-97.5% damage penalty
Big Earner
+100% cloak on kill
On Hit: Gain a speed boost
Gain a speed boost on kill
-50% cloak duration
Spy-cicle
After landing 1 hit(s) on enemy, gain a defensive stack. Each stack gives 45% damage resistance. You can have up to 2 stacks. After taking more than 50 damage on single hit, reduce it by damage resistance and remove 1 defensive stack(s)
+60 max health on wearer
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Invis Watch
80% faster decloak
20% faster movement speed while cloaked
Enthusiast's Timepiece
80% faster decloak
20% faster movement speed while cloaked
Quäckenbirdt
80% faster decloak
20% faster movement speed while cloaked
Dead Ringer
Cloak Type: Feign Death.
Leave a fake corpse on taking damage
and temporarily gain invisibility, speed and damage resistance.

Absorbs -10% damage while cloaked
+40% cloak duration
-10% cloak regen rate
-50% cloak meter when Feign Death is activated
Cloak and Dagger
Removes weapon occupying slot 2
Cloak Type: Rune Buff
Alt-fire on full cloak: Gain Haste and Agility runes for 8.0 seconds and consume all cloak

+150 max health on wearer
+100% cloak regen rate
Reduced decloak sound volume
No cloak meter from ammo boxes when invisible
-99% cloak meter from ammo boxes
-100% maximum overheal on wearer